The Walker Kings
House Rule Compendium
Current as of 08/04/11:
- All characters are assumed to have the Mounted Combat feat. Heroes don’t need to suddenly find out that they don’t know how to ride a kank – sometime in each PC’s life, he learned how to do that just fine.
- The Fixed Enhancement Bonus alternate rule in DS CS p.209 is implemented, with one minor change. Critical hits deal +1d4 damage per fixed enhancement bonus, not +1d6. Some magic weapons/implements don’t have a crit bonus for balance, and allowing that kind of weapon to deal the same extra damage as most other items of higher level seems to break this balance.
- The Reckless Barrage rule is implemented. Reviewing the Fumbling barrage, I believe that a 5% chance of breaking a weapon for every roll is to high a chance and will thus make the game less enjoyable for the weapon wielders.
- A broken weapon can be repaired in one of three ways.
1. The Make Whole ritual
2. The Temporary Fix martial practice (note that it’s temporary. But in the abscence of another weapon, it just might be good enough) and
3. A smith that will charge 50% of the item’s cost, assuming you have the requisite pieces.
- The Raise Dead ritual will be closed. The ritual is has only been mastered by a select few: The only person that the party currently knows who can cast this ritual is Kira Tin, the High Priestess of Nibenay’s Temple of Elemental Water. Even then she had to resort to a rare scroll, which makes one wonder why she would spend such a valuable ritual on Cypher, even under Eddard’s sponsorship. OoC, the Raise Dead ritual is restricted so as not to trivialize the deaths that could befall characters in Athas.
- The Athasian coinage in the DS CS is not followed. Instead, the ceramic piece is equivalent to a gold piece in other settings, a silver piece is equivalent to a platinum piece, and a gold pice is equivalent to an astral diamond.
- Assassins in Athas are tougher than their counterparts in other worlds. They get 12+Con Score hp at 1st level, and 5 hp at every level thereafter.
- You will sometimes encounter inferior weapons. In a nutshell, whenever you roll a 1 on an inferior weapon, you MUST use reckless barrage.
- (NPC) Sorcerer-monarchs are protected by an ancient transmutation that they all underwent in their time as the champions of an enigmatic being known as Rajaat. They have Resist 20 to all attacks.
Creatures with an Epic Destiny, as well as weapons or implements with a natural enhancement of +6 or higher, bypass this resistance.
(Interestingly, Hamanu, the Lion of Urik, does not have this resistance.)